Features Overview
Full Year (Extra Credits Game Jam #3 2019)
A seasonal-cycle platformer where the environment is a living, shifting mechanic. My work on Full Year focused on creating an adaptive audio landscape that evolves through the changing seasons, providing clear sonic cues for modified terrain and interaction physics. The project highlights a mastery of dynamic soundscapes and a focus on narrative urgency, bridging the gap between mechanical feedback and emotional storytelling.
Santiago Romero - Art and Design
Andrés Merchán - Music and Sound Design
Fernando Mayorga - Programmer/Game developer
Art in the streets (#stayathome game jam 2020)
A 3D rhythm game utilizing performance-based progression mechanics. I designed the audio systems to serve as both the primary gameplay challenge and the narrative engine, where the player's musical execution directly impacts their financial success and daily survival. The project demonstrates a sophisticated command of rhythmic synchronization and the use of audio as a core feedback loop in 3D environments.
Juan F Rojas - Programmer
Johan Herreño - Programmmer
Jacobo A Mena - Game Developer
Andrés Merchán - Music and Sound Design
Dr. Moni Little Hospital (#AdventureJam - Game Jolt 2020)
Dr. Moni Little Hospital is an award-nominated adventure game developed for #AdventureJam 2020 and recognized as a BIG Impact: Social Matters nominee at BIG Festival 2021. The project serves as a poignant critique of the global healthcare crisis, highlighting the lack of essential protective equipment for frontline workers. My sound design and score were crafted to mirror this systemic tension, balancing a tribute to medical heroism with the stark, anxious reality of resource scarcity. This project demonstrates my ability to use audio as a tool for social advocacy and high-stakes narrative storytelling.
Leonardo Salom - Art and Design
Andrés Merchán - Music and Sound Design
Hernando Salom - Game Development / Programming
Hojarasquín (#Campusjam - Colobia Campus Party Game Jam 2020)
Hojarasquin is a thematic platformer developed for the 2020 #CampusJam, centered on the 'Reboot the World' initiative. My objective was to create a sonic identity rooted in indigenous folklore, balancing the serene presence of the forest spirit, Hojarasquín, against the chaotic, destructive textures of a spreading forest fire. This project showcases my ability to design culturally-informed soundscapes that heighten environmental stakes and support narrative themes of renewal and corruption.
Leonardo Salom - Art and Design Director
Andrés Merchán - Music and Sound Design
Hernando Salom - Game Development / Programming Director
Vipin Verma - Programming
Yesid Alexander Bejarano - Programming
Muhammad Faez Abu Bakar - Programming
Laura Diaz - Art and Design
Ila van der Sluys - Art and Design
Guillermo Andres Torres Ocaña - Art and Design
Carlos Andrés Simbaqueva Quevedo - Art and Design
Madremonte (Hispanic heritage monthe jam 2020 - #Unidosonlinegj2020)
Madremonte is a narrative-driven project developed for the #UnidosOnlineGJ (Hispanic Heritage Month Jam). Inspired by the rich tapestry of Colombian and Latin American folklore, I designed a sonic world that honors the myth of the 'Mother Jungle.' The audio leverages traditional textures to ground the player in the setting, while utilizing specific melodic cues for the 'seduction' mechanic. This project demonstrates my ability to translate cultural narratives into immersive, modern interactive experiences.
Leonardo Salom - Art and Design Director
Andrés Merchán - Music and Sound Design
Hernando Salom - Game Development / Programming Director
Yesid Alexander Bejarano - Programmer
Camilo Zambrano Votto - Programmer
Guillermo Andrés Torres Ocaña - Art
Carlos Andrés Simbaqueva Quevedo - Art
Pablo Fernando Acebedo Camacho - Writer & Translator
Inner demons (Global Game Jam 2021)
Inner Demons is a narrative puzzle game that explores the journey toward mental health recovery. For this project, I developed a 'psychological soundscape' where each audio layer serves as a metaphor for a specific ailment. Every puzzle features a unique sonic identity—translating abstract internal struggles into tangible, audible challenges. This work demonstrates my ability to use sound not just for atmosphere, but as a primary tool for representing complex emotional and psychological narratives.
Leonardo Salom - Art and Design Director
Andrés Merchán - Music and Sound Design
Hernando Salom - Game Development / Programming Director
Yesid Alexander Bejarano - Programmer
Camilo Zambrano Votto - Programmer
Guillermo Andrés Torres Ocaña - Art
Carlos Andrés Simbaqueva Quevedo - Art
Pablo Fernando Acebedo Camacho - Writer & Translator
The Beetle In the room (The Indie Tales Jam 2021)
The Beetle In The Room is a collaborative production developed alongside Twitch creator Agua Hervida. While the project originated as an entry for The Indie Tales Jam, we recognized the potential in its core concept and transitioned into an extended development phase to refine the experience. My role focused on evolving the initial jam audio into a polished, production-ready soundscape, demonstrating my commitment to iterative design and long-term creative partnerships.
Enter the adventure of trying to escape from an inescapable room, the more you try, the more you score, will you be able to surpass yourself each new try?
Luis Escorcia - Game Developer
Andrés Merchán - Music and Sound Design
Gassy goat: a fart fart away tale (ludum 49 gamejam 2021)
A stylized platformer created for the theme of Ludum Dare 49. My role involved designing a systemic audio loop where the primary movement mechanic is reinforced by a diverse palette of character-driven SFX. By balancing comedic timing with clear mechanical feedback, I helped create an engaging and memorable player experience. This work showcases my agility in rapid prototyping and my command over character-centric sound design.
Do you feel it? it's your guts trying to send you a message, it's nature saying "You need to be on top of that mountain!!!"
Feel your insides and poo in explosive fashion to get on top!
Luis Escorcia - Game Developer
Daniel Sanchez - Game Developer
Nicolas Santander - Game Developer
Andrés Merchán - Music and Sound Design