Colombia 4.0 & New Projects

During the past month of October, from the 23rd to the 26th Colombia 4.0 took place in Bogotá, Colombia. This is an event that focuses on creative industries and is the perfect place to let people know about your work, as well as learn about theirs. During this event, a lot of personalities from the Videogame Industry from Colombia and from all around the world come together here, in Bogotá, to talk about different aspects of working in this industry. During this event, we meet with a couple of colleges that had some interesting projects. After meeting with some of these colleges and getting to know a lot better about their project, we are glad to announce that we are going to be collaborating in 1, maybe 2 new projects.

The first project is called Dive Hard, a Video Game that is being developed for Android and IOS smartphones. This is a new IP being developed by a group of students from Medellin, Colombia. This game is thought to be released during the first months of this upcoming year (2019). In this project, we are in charge of the OST and the SFX (Sound Effects) of the game and maybe the implementation of them. As for now, this is all the information we have and can share, but we'll for sure let everyone know more about this new great game as soon as we have more information to share.

The second project that we are looking forward to collaborating with is still in early development and we haven't sealed a deal with its developer so there is still nothing certain, all we can do is just let everyone know that we may be working on one more project if it all goes as planned.

DIVE HARD update:

Unfortunately, we have to let everyone know that due to some external circumstances/desicions regarding the Development Team of this game, the project is not going to be published and/or finishes even though our work was completely done. That is why right now we are trying to figure out a way of publishing the music and a video showing the work that had been done for this project and how far it went. As soon as we have figured something out we would publish either the OST and/or a gameplay video of what was made of the game before the fatal desicion of shutting it down.